A downloadable game for Windows

Play as the owner of a shop where you have devices that can scale any object to any size you want. Yes, any object. Yes, any size.* 

(*to a limit)

Naturally, you get all kinds of odd requests for things to resize. After all, how could anyone resist lining their pockets with a little extra gold, or resizing that shirt that's too large instead of sending it back? That's definitely the most unusual requests you get in your day. Yup.


This game was made for the GMTK game jam during the full time period. Aside from the Godot Engine and other tools used for the project, everything was designed and implemented by me.

Special thanks to a few friends on discord who helped me playtest some early builds:

  • PistonsOfDoom
  • Jakey
  • Paul_Whitaker

Download

Download
requests_of_size.exe 80 MB
Download
requests_of_size.pck 5.3 MB

Install instructions

Thanks for checking it out!

Download the .pck and .exe and put them in a directory of your choice.

If you choose to rename the files (for some reason), make sure that the .exe and the .pck have the same name and are in the same directory.

Comments

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Hey, idea with shop resizing objects is pretty cool!

Nice references like GMTK shirt and godot icon as a customer!

There are some nasty bugs like T-shirt went throught collision and I wasn't unable to pick it up. Also, when uploading a project it's usually better to zip all files in one archive for simplier download procedure.

Good luck!

Thanks for the feedback! I'm glad you like the reference to the godot icon, it totally wasn't because I was too exhausted to make sprites for actual customers by the time I decided to upload!

Unfortunately I was asleep and woke up just too late to fix it. I am kinda aware of the collision issues, I tried to mitigate them but if they're still happening that's unfortunate. Just gonna have to be careful where you set things down, I suppose.

I wasn't sure if itch would zip the files for me or not, but this is my first time uploading a project here so I'll keep that in mind for next time.